![]() ![]() This means that for other modders, you can have both Sonic and Tails use a unique standing animation and not have it affect the standing rotation sprites. – Idle animation for Super Sonic’s standing has been properly added. If you go without it, please make sure that you don’t go into the Achievements menu). – Has support for the Fixed Decomp Menu mod by Megami (It’s not necessary to use it but load it after the Super Sonic mod to make it work properly. – Water uses the mobile versions to lower palette usage. – Almost everything related to Super Sonic is handled by the PlayerObject script which lowers the number of files used for the transformation specifically. – Super Sonic share’s little to no animations with Sonic now. – Don’t think that the Time Stones should give Sonic the ability to go Super? Feel free to change it to be Miracle Sonic by Pics_Pixels! The same thing applies with Tails, though it’s based on my own design. PCM 11, DA 11 – Start with Miracle Tails.PCM 10, DA 10 – Start with Miracle Sonic.– Going into the Sound Test can let you start a playthrough with Super Sonic/Tails unlocked immediately. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |